Curriculum
Technology is all the things people make and do to their natural environment in order to get the things they want and need. Students learn about the breadth of technology including computers and how to apply them, but it is more than just computers. They also learn about engineering and how to apply mathematics and science to solve real-world problems. Students develop enduring ideas of design and technology, such as knowledge of materials, functionality, manufacturing, design and critique, and they explore the relationship between design and technology and the society in which they live.
Curriculum Leader |
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Mr M Scanlon | |
Deputy Curriculum Leader |
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Mr L Elliston | |
Teaching Staff |
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Mrs M Jheeta | Mr M Spain |
Technician |
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Mr D Browell |
Summary
- Through D&T, people develop technologies and products to intervene in the natural and made worlds;
- D&T uses knowledge, skill and understanding from a wide range of sources, especially (but not exclusively) science and mathematics;
- There are always many possible and valid solutions to technological and product development challenges, some of which will meet these challenges better than others;
- The worth of technologies and products developed by people is a matter of judgement;
- Technologies and products always have unintended consequences beyond intended benefit which cannot be predicted by those who develop them.
Curriculum Content
Curriculum
Touch Sensors
Pupils develop their understanding of manufacturing electronic products through the development of a touch sensitive electronic fan. They are introduced to a variety of electronic components, and they learn how to solder. They develop an understanding of electrical and electronic concepts, and an awareness of possible inputs and outputs that can be linked using a Darlington Pair. They design and make a system to solve a real world problem.
Hand-held Game
Pupils develop their understanding of manufacturing using CAD/CAM through the development of a hand-held game. They develop their ability to produce design ideas. They are introduced to computer-aided design (CAD) through 2D design, and they use the CNC router (CAM) to produce a product.
Art Deco Clock
Pupils further develop their ability to work with wood and plastic. They develop their awareness of how to combine materials through focused tasks, based on combining and interlocking. They study the local built environment of West London, with particular focus on the Art Deco mile, to help inspire them to design and make a creative wall clock.
Assessment
Touch Sensors
Pupils are assessed for their knowledge and understanding of the electronics involved in their product, and for the quality of their finished practical work.
Hand-held Game
Pupils are assessed for the quality of their design ideas and the quality of their product.
Art Deco Clock
Pupils are assessed for their ability to create a variety of well-drawn and annotated ideas, and for the quality of their product.
Progress & Preparation Activities (PPA)
PPA sheets will be uploaded in due course.
Further Resources
The school has a subscription to The Day, an online news service for schools. Click the button to the right, in order to view activities and discussion points for design and technology. You can log in with the following details:
Pass: theday
Please see below for a number of resources to maximise students’ progress during their Year 7 curriculum.
- Technology Student – pupils can further their understanding of the electronics, mechanisms and CAD/CAM topics studied in Year 7.
Curriculum
Musical Box
Pupils develop their understanding of the electronics of embedded intelligence. They are introduced to microcontroller integrated circuits via the Genie C08 microcontroller. They increase their familiarity with computer programming using flowcharts, and they use this knowledge to develop a program which they download onto a microcontroller circuit. They learn about pewter casting and copper enamelling, and they identify a suitable target market for their product. Finally, they design and make an attractive musical box into which they embed their circuit.
Art Deco Clock
Pupils further develop their ability to work with wood and plastic. They develop their awareness of how to combine materials through focused tasks, based on combining and interlocking. They study the local built environment of West London, with particular focus on the Art Deco mile, to help inspire them to design and make a creative wall clock.
Lanterns
Pupils develop their understanding and awareness of the properties of a wide range of resistant materials. They learn how to develop a range of imaginative and well-drawn design ideas. They study the working properties of various sheet materials, such as copper, polypropylene, HIPS and plywood. They develop their model making techniques using a variety of joining processes (including pop rivetting), and they learn how to adapt their ideas to provide for a variety of light sources (tea lights and LEDs). They also learn how to use CAD/CAM and the laser cutter to ensure that their products are produced to a high quality standard.
Assessment
Musical Box
Pupils are assessed for their ability to write a coherent flowchart program, their knowledge and understanding of the electronics involved in their product, and for the quality of their finished practical work.
Art Deco Clock
Pupils are assessed for their design ideas and for the development of their design, as well as for the quality of their finished practical work.
Lanterns
Pupils are assessed for their ability to draw and develop a range of imaginative ideas.
Progress & Preparation Activities (PPA)
PPA sheets will be uploaded in due course.
Further Resources
The school has a subscription to The Day, an online news service for schools. Click the button to the right, in order to view activities and discussion points for design and technology. You can log in with the following details:
Pass: theday
Please see below for a number of resources to maximise students’ progress during their Year 8 curriculum.
- Picaxe – an alternative microcontroller system for pupils wishing to make independent progress.
Curriculum
MP3 Amplifier
Pupils further develop their ability to work with the resistant materials of woods, metals and plastics. They develop a deeper understanding of the properties of these materials, and the ability to confidently choose appropriate materials for particular functions. They develop their ability to creatively develop a range of design ideas for an MP3 amplifier, and they learn how to choose an idea and develop both its aesthetics and its functionality.
Stylish Electronic Lighting
Pupils further develop their understanding of the electronics of embedded intelligence and their understanding of materials and processes. They are introduced to the Genie C14 microcontroller. They further increase their familiarity with computer programming using flowcharts, and they use this knowledge to develop a program which they download onto a microcontroller circuit. They develop their circuit into a creative design solution for a stylish light to be mass/batch produced by studying the example of IKEA. They are taught about a range of smart materials which they are expected to incorporate into a range of imaginative design solutions.
Educational Toy
In this project, pupils develop their understanding of the how to investigate a given design scenario. They use product analysis and client profiles to identify a need and target market, and then apply their knowledge of resistant materials to produce an imaginative design solution.
Assessment
MP3 Amplifier
Pupils are assessed for their ability to write a coherent flowchart program, their knowledge and understanding of the electronics involved in their product, and for the quality of their finished practical work.
Stylish Electronic Lighting
Pupils further develop their understanding of the electronics of embedded intelligence and their understanding of materials and processes. They are introduced to the Genie C14 microcontroller. They further increase their familiarity with computer programming using flowcharts, and they use this knowledge to develop a program which they download onto a microcontroller circuit. They develop their circuit into a creative design solution for a stylish light to be mass/batch produced by studying the example of IKEA. They are taught about a range of smart materials which they are expected to incorporate into a range of imaginative design solutions.
Educational Toy
Pupils are assessed for their research and design development.
Progress & Preparation Activities (PPA)
PPA sheets will be uploaded in due course.
Further Resources
The school has a subscription to The Day, an online news service for schools. Click the button to the right, in order to view activities and discussion points for design and technology. You can log in with the following details:
Pass: theday
Please see below for a number of resources to maximise students’ progress during their Year 9 curriculum.
- IKEA – pupils can use this source when developing their research in Year 9.
- Technology Student – pupils can further their understanding of the electronics and material properties topics studied in Year 9.
Summary
Pupils undertake a major project in each discipline, and their subject knowledge is externally-tested at the end of the two-year course with a two-hour written examination. The coursework project constitutes 60% of the GCSE, and the examination 40%.
GCSE Engineering
Level: GCSE
Examination Board: AQA
Curriculum
Pupils investigate a variety of electronic devices and circuitry through a systems approach. They then use this knowledge to design and make a suitable electronic circuit to solve a given problem.
- Engineering materials
- Engineering manufacturing processes
- Systems
- Testing and investigation
- The impact of modern technologies
- Practical engineering skills
Assessment
Unit 1
Written paper – End of year mock examination to assess their progress with their theory knowledge (does not count towards their final GCSE).
Unit 2
Controlled assessment preparation – application of skills, knowledge and understanding in a practical context, including the production of engineering drawings, planning schedules, practical work, and evidence of testing, analysis and evaluation skills.
Further Resources
The school has a subscription to The Day, an online news service for schools. Click the button to the right, in order to view activities and discussion points for design and technology. You can log in with the following details:
Pass: theday
Please see below for a number of resources to maximise students’ progress during their Year 10 curriculum.
- Technology Student – excellent revision resources for Year 10 students.
- AQA – examination board website, offering specifications, mark schemes and past papers.
- D&T Association – fantastic learning resources for students.
Curriculum
Pupils investigate a variety of electronic devices and circuitry through a systems approach. They then use this knowledge to design and make a suitable electronic circuit to solve a given problem.
- Engineering materials
- Engineering manufacturing processes
- Systems
- Testing and investigation
- The impact of modern technologies
- Practical engineering skills
Assessment
Unit 1
Written examination – 2 hours – 60% of GCSE
Unit 2
Controlled Assessment – Coursework portfolio and practical assessment – 40% of GCSE
Further Resources
The school has a subscription to The Day, an online news service for schools. Click the button to the right, in order to view activities and discussion points for design and technology. You can log in with the following details:
Pass: theday
Please see below for a number of resources to maximise students’ progress during their Year 11 curriculum.
- Technology Student – excellent revision resources for Year 10 students.
- AQA – examination board website, offering specifications, mark schemes and past papers.
- D&T Association – fantastic learning resources for students.
GCSE Electronics
Level: GCSE
Examination Board: WJEC/Eduqas
Curriculum
In Year 10, students will study the following topics:
- Electronic systems and sub-systems
- Circuit concepts
- Resistive components in circuits
- Switching circuits
- Applications of diodes
- Combinational logic systems
- Practical work
Assessment
Unit 1
Written paper – End of year mock examination to assess their progress with their theory knowledge (does not count towards their final GCSE)
Further Resources
The school has a subscription to The Day, an online news service for schools. Click the button to the right, in order to view activities and discussion points for design and technology. You can log in with the following details:
Pass: theday
Please see below for a number of resources to maximise students’ progress during their Year 10 curriculum.
- Software for Education – excellent revision resources for Year 10 students.
Curriculum
In Year 11, students will study the following topics:
- Operational amplifiers
- Timing circuits
- Sequential systems
- Interfacing digital to analogue circuits
- Control circuits
- NEA portfolio and practical development
Assessment
Component 1 – Discovering Electronics
Written examination – 1 hour 30 minutes – 40% of GCSE
Component 2 – Application of Electronics
Written examination – 1 hour 30 minutes – 40% of GCSE
Component 3 – Extended system design and realisation task
Non-exam assessment – 20% of GCSE
Further Resources
The school has a subscription to The Day, an online news service for schools. Click the button to the right, in order to view activities and discussion points for design and technology. You can log in with the following details:
Pass: theday
Please see below for a number of resources to maximise students’ progress during their Year 11 curriculum.
- Software for Education – excellent revision resources for Year 10 students.
Summary
A level Design and Technology: Design Engineering
Level: A-Level
Examination Board: OCR
Curriculum
In Year 12, students will study the following topics:
- Introduction to Design Engineering
- Development of 2D & 3D drawing and CAD skills
- Selecting materials and components
- Mechatronics
- Health and safety
- Manipulating materials
- Production methods
- Material science and structural integrity
- Product analysis skills leading to the Iterative Design Project
- Further development of designing and making skills through up-cycling project
Assessment
Component 1 – Principles of Design Engineering
Written examination – 1 hour
Students:
- Analyse existing products
- Demonstrate applied mathematical skills
- Demonstrate their technical knowledge of materials, product functionality, manufacturing processes and techniques
- Undertake case studies to demonstrate their understanding of wider social, moral and environmental issues that impact on the design and manufacturing industries.
Component 2 – Problem solving in Design Engineering
Written examination – 1 hour
Students:
- Apply their knowledge, understanding and skills of designing and manufacturing prototypes and products to given situations and problems
- Demonstrate their higher thinking skills to solve problems and evaluate situations and suitability of design solutions.
Further Resources
The school has a subscription to The Day, an online news service for schools. Click the button to the right, in order to view activities and discussion points for design and technology. You can log in with the following details:
Pass: theday
Please see below for a number of resources to maximise students’ progress during their Year 12 curriculum.
- Electronics Club – a website for anyone wishing to learn about electronics.
- OCR – past papers, specification, and other assessment materials.
Curriculum
In Year 13, students take component 3 – the iterative design project.
The ‘Iterative Design Project’ requires learners to undertake a substantial design, make and evaluate project centred on the iterative processes of explore, create and evaluate.
Learners identify a design opportunity or problem from a context of their own choice, and create a portfolio of evidence in real time through the project to demonstrate their competence.
Assessment
Component 1 – Principles of Design Engineering
Written examination – 1 hour 30 minutes – 26.7% of A level
Component 2 – Problem Solving in Design Engineering
Written examination – 1 hour 45 minutes – 23.3% of A level.
Component 3 – Iterative Design Project
Iterative design project – 50% of A level
Further Resources
The school has a subscription to The Day, an online news service for schools. Click the button to the right, in order to view activities and discussion points for design and technology. You can log in with the following details:
Pass: theday
Please see below for a number of resources to maximise students’ progress during their Year 13 curriculum.
- Software for Education – electronics tutorial.
- STEM Engineering Club